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Specialties
We create music and sound design that stands alone as a worthy contribution to art and aural enjoyment. We strive for constant improvement, excellence and understanding internally and throughout the videogame industry.
Our studio and team is focused on providing high quality, original, artistic, and thoughtful music, sound design and voiceovers for casual, social, AAA, and mobile game developers. We also engineer, record produce for other media such as artists’ CD albums, websites, film, TV and live performances.
We can provide onsite implementation and project management for your game audio development needs. Finally, we can content manage or lecture on the subjects of game audio, sound design and music composition and theory.
History
Established in 2007.
Founder Aaron Walz has been working in the game audio industry as a contractor since 1998. In 2007, he left his Human Resources Career to focus full-time on game audio sound design, music composition. voiceover production and audio implementation. Partners were established and Walz Music & Sound was established. Aaron soon became a well-known and respected professional as well as an educator, leader and industry lecturer.
Walz Music & Sound has worked on hundreds of mobile, web, casual, social, retail and AAA console titles. Contact us today for all your game audio needs.
Walz Music & Sound is proud to be a small business owned and operated in San Francisco, CA. We work with clients all over the world as well as local video game studios.
Meet the Business Owner
Aaron W.
Business Owner
Aaron M. Walz, is a composer and sound designer for mobile, social, AAA and casual games with a BA in Music. He runs Walz Music & Sound, is a co-founder and managing partner of the Game Audio Alliance, LLC, and is a long-term on-site contractor at Kabam, where he works on titles like Heroes of Camelot, Dragons of Atlantis and Wartune. He wrote the theme song for Ravenwood Fair (John Romero), is the composer of the RPG series Aveyond, and produced voice overs and music for Cherry Credits’ regional releases of Dragon Nest and SD Gundam Capsule Fighter. In addition to audio creation, Aaron is also experienced with implementation and middleware.
Aaron has received several awards for his work including «Best Game» at Microsoft’s Independent Games Festival (for Hardwood Hearts) and Game Tunnel’s «Best Sound» for Aveyond. Ravenwood Fair was also nominated for Best Audio at the GDC Online Awards.